
For some reason your suggested change could not be submitted.Īnd thank you for taking the time to help us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Thank you for helping us improve the quality of Unity Documentation. Let's say publicbundle has version 1 and game has already cached publicbundle v1 locally.Inherits from: Networking. Graham-DunnettOct 12, How do I pass in the version number when I create Asset from Memory? Unity will still load from cache, correct? Yes, unless you use the version argument.
Unity assets bundle extractor download update#
Joined: Jun 2, Posts: 4, Graham-DunnettJul 22, Joined: Feb 12, Posts: If I update the bundle on server.
Unity assets bundle extractor download download#
To get the executable to download a new assetbundle I have to rebuild the executable. I've checked the logs and the cache key is indeed different each time. But instead of therefore downloading a brand new assetbundle it insists on using the one it has previously cached. I have an executable, generating a brand new cache key each time it is run. Joined: Jan 23, Posts: Joined: Jul 22, Posts: 6. If the version is different, it will load it into cache again. The next time you loadfromcache, if the version number you supply is the same, it will retrieve the asset from cache. So whenever you loadfromcache, you are assigning that asset a version number, and the very first time, it loads that asset into the cache. Joined: Jan 3, Posts: You don't assign a version number when building, only when loading. My question is, where do i should specify the version of the asset when im building the asset bundle? LoadFromCacheOrDownload url : String, version : int where the integer "version" will be de latest version to download. Come post your questions! Que bonito amor capitulo 161 Asset Store Spring Sale has begun! Unite Now has started! Come level up your Unity skills and knowledge.
